/*
 * Copyright (C) 2003, 2004 Rex Ford
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * DEVELOPERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 
package GamePlay.GameObjects;
import GamePlay.Location;
import GamePlay.GameEnv;
import GamePlay.Collision.*;
import java.util.*;
import java.awt.Image;

public abstract class GameObject 
{
	protected Image myImage;
	protected Location myLoc;
	protected static GameEnv theEnv;
	protected ArrayList COs = new ArrayList();
	protected ArrayList GOs = new ArrayList();
	
	GameObject(GameEnv env) 
	{
		theEnv = env;
	}
	
	public Location locate() 
	{
		return myLoc;
	}
	
	public void setImage(Image theImage) 
	{
		myImage = theImage;
	}
	
	public Image getImage() 
	{
		return myImage;
	}
	
	public void addCollisionShape(CollisionShape cs)
	{
		theEnv.addCO(cs, 2);
		COs.add(cs);
	}
	 public void addGO(GameObject go)
	 {
	 	GOs.add(go);
	 }
	
	public void removeMe()
	{
		theEnv.removeGO(this,2);
		Iterator i = COs.iterator();
		while(i.hasNext())
		{
			theEnv.removeCO((CollisionShape)i.next(),2);
		}
	}
	
	abstract public void pulse(long millis);
	
	public void collide(GameObject theGO){};

}